![]() ![]() We avoid charging directly into packs so that we don't knock enemies out of the Landslide from Poison Creeper. Use Trample to charge adjacent to the largest pack of monsters and dealing your second round of damage from Landslide.When you are close, cast the active ability of Poison Creeper to create Terramotes, activate Envenom, and deal your first round of damage from Landslide.Run up to your enemies and cast Hurricane and Earthen Bulwark.This build Crits nearly 100% of the time, so we reliably stay at or near Fortified thanks to this Passive. Safeguard is an incredible source of Fortify.Envenom is a huge damage multiplier that is consistenly up thanks to Poison Creeper.Nature's Fury is used to reset the cooldowns of Trample and Earthen Bulwark.It even has a chance on cast to reset Trample! Hurricane brings great utility to your build, adding slow and damage reduction effects to monster that are in range.But most importantly, it makes your Druid Unstoppable, allowing you to avoid or get out of Crowd Control effects with the push of a button! Earthen Bulwark creates a Barrier and Fortifies whenever you use it.It also provides sources of Damage reduction and Vulnerable. ![]() Storm Strike reduces the Cooldown of Trample and Earthen Bulwark through the combination of Nature's Fury, Symbiotic, and Trampled Earth. ![]()
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